Category:Buildings

Every city has 4 districts. Each are broken down below.

Note: All buildings have a maximum level of 21.

Palace District

The Palace provides the lead for all your buildings throughout your city. The level of your Palace is the maximum level of all other buildings in your city so the higher your Palace level, the more potential your other buildings have.

Your palace also provides the following: buildings and guardians The Obelisk: The obelisk is your cities defensive shield..While it is active, your city cannot be attacked or spied on. It is limited by two things. Stamina and time.
 * Your present map coordinates
 * Your alliance name and your name
 * How many troops you presently have active
 * How many fortifications you presently have
 * What your present upkeep is
 * A link to a list of your present modifiers from research,
 * A link to your profile

Stamina – each time the obelisk is activated it requires 1000 stamina. Stamina can be gained through spending time unshielded or won through attacking guardians or dungeons and gaining Stamina tokens which can be used at your convenience.

Time – the defensive shield has a specific life span. This can be discovered by opening the Obelisk. The life span can be increased by raising the level of the obelisk, specific researches and the use of specific guardians

The Wharf: You will regularly receive random gifts delivered to your wharf. These gifts arrive regularly with the level of your palace affecting the time between deliveries and amount/quality of the gifts received. There is a chest icon on the top right of your screen that represents this.Between gifts there is a countdown clock under the chest.

City Guardian: the dais is where your selected city guardian stands watch. The city guardian modifies your city based on its unique set of abilities. Guardians are discussed in greater detail below.

The Sanctuary: this building is where ceremonies are held. Each ceremony helps to create elixir which will help you develop research. The higher your sanctuary’s level, the greater the potential ceremonies you will have access to. The use of elixir is discussed in greater detail elsewhere.

Wealth District

Wealth Temple: In the wealth temple you can research the first of three sets of research. The wealth research is focused on improving the wealth district’s buildings, improving the cost, upkeep and plundering effectiveness of troops and other related researches. Research is discussed in greater detail elsewhere.

Within the wealth district, you will find empty build spots with the option to build either brickmakers, farms or residences. It is up to each player to determine how many and of which level they wish to use. Each building will begin at level 1.

Brickmakers provide bricks for use in constructing buildings or fortifications. Upon entering a brickmaker, you will find the building’s level, the building’s hourly production, the combined construction speed modifier, and the overall brick production from your kingdom.

Farms provide your kingdom food used to recruit and maintain your troops. Upon enter a farm, you will find the building’s level, the building’s hour production, the combined farm upkeep modifier, and the overall army upkeep versus food production status.

Residence provide your kingdom gold used for pretty much everything. Upon entering a residence, you will find the building’s level, the building’s hourly production, the combined training speed modifier, and the overall kingdom production per hour.

The Forge this building has not been developed yet and is not available.

'The Marketplace affects your ability to trade resources with other players. War District
 * Trading Capacity is the maximum amount of resources you can send to another player in a single march.
 * Trading Fee: each time you send resources to another player, the market charges you a fee based on the noted percentage listed here.

War Temple In the War Temple you can research the second of three sets of research. The war research is focused on your army’s troop types, improving troop quality and quantity among others. Research is discussed in greater detail elsewhere..

Within the war district, you will find empty build spots with the option to build either barracks or hospitals. It is up to each player to determine how many and of which level they wish to use. Each building will begin at level 1.

Parade Grounds:This shows your present army : fortification defense and damage. It also shows your present fortifications and traps that are active. Barracks are where you recruit new troops for your army. Upon entering the barracks, you will find the building’s level, training capacity, combined damage modifier and the link to recruit troops.
 * Siege Battle Phase: This shows your present strength in
 * Main Battle Phase: This shows your present troops strengths broken down by:
 * Total defending army size:
 * Troop defense, damage and elemental damage
 * Infantry, horse and ranged troops strengths
 * Individual troop breakdown by troop levels and troop types

The Cage is where enemy Guardian are held pending either future release or sacrifice. Upon entering the Cage, you will find your maximum prison capacity, the overall capture protection modifier and the option to visit the guardians you have captured. The use of the cage is discussed further in the Guardian’s section of this guide.

The Hospital is where injured troops go after a battle. Upon entering a hospital, you will find the building’s level, the hospital capacity and the combined defense modifier. The War Hall shows how many troops you can send if you are hosting a dungeon rally and the enemy troop defense modifier.
 * NOTE: if you have more injured troops than combined hospital capacity, you will lose the troops beyond your hospital capacity.

The Stronghold shows your build capacity for fortifications and traps, your maximum fortifications, your fortification modifier, a link to building fortifications and traps and a link to your parade grounds.

Protection District

In the Protection Temple  you can research the third set of researches. The protection research focuses on city defenses and defensive modifiers. Research is discussed in greater detail elsewhere.

Within the protection district, you will find empty build spots with the option to build either storehouses or treasuries. It is up to each player to determine how many and of which level they wish to use. Each building will begin at level 1..

Storehouses are used to store brick and food. Upon entering a storehouse, you will find the building’s level, the current storage capacity for bricks and food, the combined plunder capacity modifier, and how many resources are protected from enemy plundering of your city.

Treasuries are used to store gold. Upon entering a treasury, you will find the building’s level, the current storage capacity for gold, the combined plunder speed modifier, and how much gold is protected from an enemy plundering of your city.

The Watchtower detects spies from other players and provides information about incoming attacks

The Embassy allows for alliance troops to help defend your city. The higher your embassy, the more troops that can enter your city to assist in its defense. The embassy also indicates how many alliance members can assist you with your city’s growth and development.