Category:Research

As stated in the Building Overview there are three branches of research, each focused on a specific part of your city’s development. Each research may affect city or military growth, and their modifications stack together for a greater combined modifier. For example: the research Marching Orders has two levels. Each level will contribute to how many troops you can send in a specific march.

There are normally multiple options of each specific research. Each progressive level has a greater effect.

To start a research. you are required to provide elixir and must wait for the designed time for the research to complete. The higher the level of research the more elixir and time needed.

Elixir can be gained by completing ceremonies in your sanctuary, wharf gifts, as an award for defeating Guardians, or as chest awards from quests or dungeons. If you run out of elixir, check your inventory for more.

You can reduce the time required using time speed ups found in your inventory.

NOTE: The researches noted here are in alphabetical order and not in the order listed in the specific temples.

Wealth Temple

Better Facilities:  Increase training speed of all units by x%

Better Materials:  Reduces the construction time of all buildings by x%

Bigger Kilns:  Increases brickmaker production by x%

Cheaper Materials : Reduces the cost of building fortifications by x%

Cheaper Medicine:  Reduces the cost of healing troops by x%

Fertile Soil:  Increases farm production by x%

Fortify Speed:  Increases the construction speed of your fortifications by x%

Greater Commence:  Increases the gold collected from residences by x%

Improved Free Finish:  Increases the time period for free instant finishes by x seconds or minutes

Medicine:  Reduces the healing time of your troops by x%

Plunder Capacity:  Increase the plunder capacity of all your troops by x%

Plunder Speed:  Increase the plunder speed by x%

Rations:  Reduced the overall upkeep of your army by x%

Spy Cost:  Reduces the cost of sending a spy by x%

Stamina Regeneration:  Increase the rate of Stamina regeneration by x%

War Temple

Amazon:  Unlocks this great infantry unit in your barracks

Amazon Mastery:  Increases all Amazon stats by x%

Arcane Mastery:  Increases all Sorcerer stats by x%

Ballista:  Unlocks the useful siege weapon in your barracks

Ballistic Boost:  Increases all Ballista stats by x%

Bow Mastery:  Increases all Bowman stats by x%

Burglar:  Unlocks the useful Plunderer unit in your barracks

Cannon:  unlocks this elite siege weapon in your barracks

Cannon Mastery:  Increases all Cannon stats by x%

Catapult:  Unlocks this great siege weapon in your barracks

Catapult Mastery:  Increases all Catapult stats by x%

Chariot:  Unlocks the useful defensive unit in your barracks

Chariot Mastery:  Increases all Chariot stats by x%

Chariot Mastery:  Increases all War Chariot stats by x%

Crossbowman:  Unlocks the useful ranged unit in your barracks

Crossbow Master:  Increases all Crossbowman stats by x%

Elemental Force:  Increase the elemental force of all your troops by x%

Elephant:  Unlocks this elite Plunderer unit in your barracks

Elephant Mastery:  increases all Elephant stats by x%

Extra March:  Increases your maximum number of marches by 1

Heavy Chariot:  Unlocks this great defensive unit in your barracks

Hitting Harder:  Increases all Battering Ram stats by x%

Horse Mastery:  Increases all Horseman stats by x%

Immortal:  Unlocks this elite Infantry unit in your barracks

Immortal Mastery:  Increases all Immortal stats by x%

Imprisonment:  Increases the chances to imprison enemy Guardians by x%

Lich Mastery:  Increases all Lich stats by x%

Mace Mastery:  Increases all Maceman stats by x%

Magic Mastery:  Increases each of the Mage’s stats by x%

Mage:  Unlocks this great ranged unit in your barracks

Marching Orders:  Increases the maximum number of troops in each march by x amount

March Preset:  Increase the number of march presets by 1

Master Burglar:  Increase all Burglar stats by x%

Necrotic Damage:  Increase all Necroknight stats by x%

Quality Wheels:  increases all Heavy Chariot stats by x%

Quick Step:  Increases the marching speed of all your troops by x%

Raider:  Unlocks this great Plunderer in your barracks

Skilled Raiders:  Increases all Raider stats by x%

Siege Damage:  Increases the siege damage of all your troops

Skeleton Mastery:  Increases all Skeleton stats by x%

Sorcerer:  Unlocks this elite ranged unit in your barracks

Sword Mastery:  Increase all Swordman stats by x%

Swordman:  Unlocks the useful infantry unit in your barracks

Thief’s Tools:  Increases all Marauder stats by x%

Tomb Security:  Increases all Tomb Guard stats by x%

Troop Damage:  Increases the damage of all your troops by x%

Troop Defense:  Increase the defense of all your troops by x%

War Chariot:  Unlocks this elite defensive unit in your barracks

Protection Temple

Bigger Fires:  Increase Greek Fire damage by x%

Bigger Pitfalls:  Increase Pitfalls defense by x%

Bigger Rocks:  Increase Falling Rocks damage by x%

Boiling Tar:  Unlock this fortification. It can be built in the Stronghold

Create Hideout:  Increases the amount of Food and Bricks protected from plundering and food upkeep by x amount

Create Vault:  Increases the amount of Gold that cannot be plundered by x amount

Dangerous Defenses:  Increase damage dealt by Fortifications by x%

Falling Rocks:  Unlock this fortification. It can be built in the Stronghold

Greek Fire:  Unlock this fortification. It can be built in the Stronghold

Higher Turrets:  Increases Turrets’ defense by x%

Hospital Capacity:  Increase the amount of injured troops your hospital can hold

Hotter Tar:  Increases Boiling Tar damage y x%

Improved Spy:  Unlock to detect defending troops in enemy cities

Indomitable:  Reduces the chance of your Guardians being captured by x%

Necromancy:  More Skeletons will be created from your tier 1 casualties by x%

Necromancy T2:  More Necroknights will be created from your tier 2 casualties by x%

Necromancy T3:  More Tomb Guards will be created from your tier 3 casualties by x%

Necromancy T4:  More Lichs will be created from your tier 4 casualties by x%

Obelisk Production:  Increases the Energy production of your Obelisk by x%

Pitfall:  Unlock this fortification. It can be built in the Stronghold

Sharper Spikes:  Increases Spiked Bricks damage by x%

Shield Duration:  Increases the duration of the Obelisk by x minutes

Smoke Bomb:  Unlock this fortification. It can be built in the Stronghold

Spy Mastery:  Unlocks the most detailed Spy reports

Stronger Defenses:  Increase the defense of your Fortifications by x%

Thicker Barricades:  Increases Barricades defense by x%

Thicker Smoke:  Increases Smoke Bomb defense by x%

Turret:  Unlock this fortification. It can be built in the Stronghold

Team Research

Allied Help:   Increases the amount of help you can receive per request by +1

Cavalry Damage:   Increases the damage of your cavalry by x%

Cavalry Defense:   Increase the defense of your cavalry troops by x%

Cavalry Tactics:   Increases the boost your cavalry troops get against ranged troops by x%

Construction Speed:   Increases the construction speed of all alliance members by x%

Divine Research:   Increases the speed of researching Divine Powers by x%

Extra Members:   Increases the max amount of members in your alliance by +1

Fortification Defense:   Increase the defense of your Fortifications by x%

Fortify Speed:   Increases the construction speed of your Fortifications by x%

Guardian Capture Chance:   Increase the chance of capturing enemy Guardians by x%

Heal Cost:   Reduces the cost of healing troops by x%

Help Timer:   Increases the duration each help request receives by x%

Infantry Damage:   Increases the damage of your infantry troops by x%

Infantry Defense:   Increase the defense of your infantry troops by x%

Infantry Tactics:   Increases the boost your infantry troops get against enemy cavalry troops by x%

March Speed:   Increases the March Speed of all troops by x%

Max Rally Slots:   Increases the max number of allies per rally attack by +1

Medicine:   Reduces the healing time of your troops by x%

Plunder Capacity:   Increases the plunder capacity of your troops by x%

Plunder Speed:   Increase the plunder speed of your troops by x%

Ranged Damage:   Increases the damage of your ranged troops by x%

Ranged Defense:   Increases the defense of your ranged troops by x%

Ranged Tactics:   Increases the boost your ranged troops get against enemy infantry troops by x%

Reinforcement Capacity:   Increases the amount of reinforcements your city can hold by x%

Siege Damage:   Increases the amount of damage of your siege troops by x%

Siege Defense:   Increases the defense of your siege troops by x%

Storehouse Protection:   Increases the amount of Food and Bricks protected from plunder and Food Upkeep by x%

Trade Capacity:   Increases the max amount of resources per trade march by x%

Trade Fee:   Reduces the fee when trading resources by x%

Training Speed:   Increases the training speed of your troops by x%

Trap Damage:   Increases the damage dealt by traps by x%

Treasury Protection:   Increases the amount of Gold protected from plunder and upkeep by x%

Upkeep Reduction:   Reduces the upkeep of your troops by x%